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The Origin of Artificial Species: Creating Artificial Personalities

May 15th, 2009 · 2 Comments · Games, Technology, design

Via physorg , RIT Lab

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Does your robot seem to be acting a bit neurotic? Maybe it’s just their personality. Recently, a team of researchers has designed computer-coded genomes for artificial creatures in which a specific personality is encoded. The ability to give artificial life forms their own individual personalities could not only improve the natural interactions between humans and artificial creatures, but also initiate the study of “The Origin of Artificial Species,” the researchers suggest.

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The first artificial creature to receive the genomic personality is Rity, a dog-like software character that lives in a virtual 3D world in a PC. Rity’s genome is composed of 14 chromosomes, which together are composed of a total of 1,764 genes, each with its own value. Rather than manually assign the gene values, which would be difficult and time-consuming, the researchers proposed an evolutionary process that generates a genome with a specific personality desired by a user. The process is described in a recent study by authors Jong-Hwan Kim of KAIST in Daejeon, Korea; Chi-Ho Lee of the Samsung Economic Research Institute in Seoul, Korea; and Kang-Hee Lee of Samsung Electronics Company, Ltd., in Suwon-si, Korea.

“This is the first time that an artificial creature like a  or software agent has been given a genome with a personality,” Kim told PhysOrg.com. “I proposed a new concept of an artificial chromosome as the essence to define the personality of an artificial creature and to pass on its traits to the next generation, like a genetic inheritance. It is critical to provide an impression that the robot is a living creature. With this respect, having emotions enhances natural  for human-robot symbiosis in the coming years.”

 


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